Similarly you don't find many pro artists participating in Photoshop boards and the like. And some of the other Unity devs here do occasionally read the forums, but if I were speculate as to why pros don't participate I would say (from my perspective and observation, as a mobile developer) it is 1) simply a matter of time, and 2) at the end of the day Unity is one of the tools in our toolbox. I drop in occasionally, and certainly read more regularly when I first started working with Unity. We have seen that with games like Spore, early promises that aren't delivered on can cause bad will amongst gamers. Additionally, for game that are early in development, it isn't wise to share very much, as they are subject to change or even the game may never be released. And certainly there is stuff that we would love to share, but due to the competitive nature of the business we can't. Ĭlick to expand.That certainly is a large part of it, at least to a degree. For example, where does have Mika (PirateNinjaAlliance) gone ? Or wouldn't it be cool to be able to chat with Road Rash's creator ? Wasteland team ? etc. In a word, these forums here sometimes miss opinions from devs that already have an experience with finishing and releasing a game. Basically every is discussed in a straight-to-the-fact manner, based on each one's real experience with the market. It's talking marketing, publishers, business tips, alliances, technical discussions, etc. Which is quite a waste, because it's a cool place to chat overall, I need my Unity forums daily dose, tbh ^_^ It really seems they're just not attracted by this place. For example, where has Mika (PirateNinjaAlliance) gone ? Or wouldn't it be cool to be able to chat with Road Rash's creator ? Wasteland team ? etc. Basically everything is discussed in a straight-to-the-fact manner, based on each one's real experience with the market. It's talking about marketing, publishers, business tips, alliances, technical discussions, etc.
There's a "Private Game Developer" area in (been granted access to last week, so I can see what's going on there). Which is exactly what's happening on Toucharcade :
Plus chatting with high profile devs is always an enriching experience for everyone : for learning purposes indeed, but it also bring those devs some visibility, fame, and it even attracts other high level devs in the end, who end up chatting with each others. Having "big names" chilling out within here would be great, and attract more seriousness overall (not that it's not serious at all, but sometimes it seems people prefer to chat about trolls rather than advanced technical topics).
In fact, community is what convinced me to use Unity more than another engine in the first place (back in Jan 2009) ^^ In the same vein, we could be all just reading stackoverflow for coding questions, and never post in hereīeing active with the community is different from searching support.